![]() ![]() I suspect those red dragon players which are reasonable may try WARNO on release again before deciding permanently whether to stick with Red Dragon. What has happened is that red dragon players have gone back to red dragon while the devs fix up the game and polish it for release. They I suspect wanted to get in early with WARNO which was probably already in development at the time by getting a community for it and letting the community influence it within the bounds of what WARNO was intended to be. I suspect Eugen decided on early access because of the competition "broken arrow". People talk about this game like it's released. Noobs will get wrecked, there are stacked lobbies, people get kicked. The whole multiplayer environment is the same as previous titles. Let the devs develop the game and players will come. Originally posted by thugnightly:The game is in early access? Seems like the community has forgotten what that means. But not using it as an excuse for make few contents and selling low effort DLC like Paradox does. It'd be great if they do historically accurate unit formation in campaigns. They're either going stop making new content soon or they're going to break their own words. The devs literally bound themselves with such idiotic concept. In late cold war period, equipment of divisions have already been pretty standardized, unlike that in ww2. How many divisions with distinct equipment and formation were there in Germany? Having the game tightly focused on one scenario and one fixed year of 1989 is literally the worst concept ever. WARNO is a huge step down from WG:RD and really doesn't offer anything in return. what exactly? Supposedly the game was going to be tightly focused on 1989 with historically accurate equipment but that went out the window real fast. WARNO loses all of the content and unit variety that WG:RD had and offers. ![]() Originally posted by BlackFoxSamaki:Couldn't agree more. it would probably be best if eugen updated the game with majority of content before even releasing the game in the first place. New players probably don't even know what to do and it will just annoy other people. This is common for some of games, especially RTS, some people don't want inexperienced people to join lobbies to ruin the experience for others and hinder the game for other players, especially if they leave mid match for some reason. pretty much everyone went back to wargame red dragon.ΔΆ. Mostly due to lack of content and some people want warno to be like wargame instead of what the game currently is. Originally posted by Nr.9 Eziowicked:1.the Player base for warno is dying, The game was in the 1000s when it came out but after that it died out. ![]()
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